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added aat to init and readme

Namenai hace 7 años
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1cd9f3fe9d

+ 4 - 1
Scripts/scripts/zeus3denScripts/namenaisInit.sqf

@@ -1,8 +1,9 @@
-//last update 3/25/2018 11:18 pm est by namenai
+//last update 3/25/2018 11:50 pm est by namenai
 
 //global variables that are used
 	[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";
 
+
 //laat weapons,adds weapons and wingtip smoke
 	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
 
@@ -27,6 +28,8 @@
 //AT-TE Type Selector that spawns in the at-te class type
 	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
 
+//AAT weapons
+	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf";
 	
 	
 

+ 11 - 7
Scripts/scripts/zeus3denScripts/readme.txt

@@ -1,4 +1,4 @@
-last update 3/25/2018 11:44 AM  est by namenai
+last update 3/25/2018 11:50 AM  est by namenai
 
 Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
 
@@ -72,13 +72,17 @@ Here is the file path of various scripts,if its not listed here then its probabl
 					//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
 					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
 		//landBased
-			//AT-TE
-				//AT-TE Base,applies armor and repair additions ---H
+			//AT-TE 
+				//AT-TE Base,applies armor and repair additions (runs whenever a at-te is spawned) ---H
 					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
-				//AT-TE Trident Class, tied to file below ---X
-					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
-				//AT-TE Type Selector, runs the Trident Class file above ---H  	
-					[] execVM "C:\Users\Nafis\Documents\GitHub\501st-Missions\Scripts\scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE"
+				//AT-TE Trident Class, tied to file below (ran after both top file and when bottom calls it,applies everything) ---X
+					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTridentClass";
+				//AT-TE Type Selector, runs the Trident Class file above (runs whenever the at-te spawner object action menu is ran,thus running the at-te base and then trident class) ---H  	
+					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf"
+			//AAT
+				//Note this is a one off type script,turn it on via the global functions when u want it,turn it off when u dont
+					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf"
+					
 	//Vehicle Action Menu Based
 		//kappa-cruisie boost ---F
 			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";

+ 0 - 0
Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/landBased/AAT/aatBase.sqf → Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/landBased/AAT/aatMohawkClassBase.sqf