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@@ -1,4 +1,4 @@
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-last update 3/25/2018 11:44 AM est by namenai
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+last update 3/25/2018 11:50 AM est by namenai
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Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
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@@ -72,13 +72,17 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
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//landBased
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- //AT-TE
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- //AT-TE Base,applies armor and repair additions ---H
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+ //AT-TE
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+ //AT-TE Base,applies armor and repair additions (runs whenever a at-te is spawned) ---H
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
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- //AT-TE Trident Class, tied to file below ---X
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
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- //AT-TE Type Selector, runs the Trident Class file above ---H
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- [] execVM "C:\Users\Nafis\Documents\GitHub\501st-Missions\Scripts\scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE"
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+ //AT-TE Trident Class, tied to file below (ran after both top file and when bottom calls it,applies everything) ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTridentClass";
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+ //AT-TE Type Selector, runs the Trident Class file above (runs whenever the at-te spawner object action menu is ran,thus running the at-te base and then trident class) ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf"
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+ //AAT
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+ //Note this is a one off type script,turn it on via the global functions when u want it,turn it off when u dont
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf"
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+
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//Vehicle Action Menu Based
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//kappa-cruisie boost ---F
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[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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